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Wheelchair / CAD model processing

Processed an existing CAD model of a wheelchair for real-time rendering. Original CAD model was created by Tom Saey: https://grabcad.com/library/wheelchair--5

Polycount was reduced from ~567k to ~45.5k triangles. Shading is achieved solely by geometry, using hard edges and face-weighted vertex normals. Geometric detail should hold up on close inspection, for example in VR. Tiling materials to be used for surfacing.

rendered in Toolbag

rendered in Toolbag

model on Sketchfab